As a huge fan of the “Resident Evil” franchise, you could only imagine my excitement when I found out there would be a 3D version coming out on Nintendo’s 3DS system. After playing it at E3 this year, it was one of the many titles I looked forward to dropping some hard earned money on and playing this year…that was until I found out how the save system works.
Like most gamers, once my room gets saturated with plastic gaming boxes, I like to put them on eBay or give them to friends. Well that won’t be the case with “Resident Evil: The Mercenaries 3D”. REM3D’s save system does not allow the user to overwrite their game save file rendering it useless to anyone else that plays the game after you, and thus, killing the resell value.
One of the best features of Nintendo’s new handheld was the ability to save games on the included SD card so games could be shared and even rented from services like GameFly. What Capcom has done is just plain…well, evil.
I have sent in a few questions to my contact at Capcom and hopefully will get some answers to update this post with but until then, I will be boycotting this title in hopes it won’t become the new industry standard for publishers.

