
Are you an X-man? Or do you follow the ideals of Magneto and his Brotherhood of Mutants? These are the questions that, as a gamer, you must ask yourself while playing X-Men: Destiny. The only other question you must ask yourself is: “Why did I purchase this game?”
Let’s start with the story. If you are a fan of the X-Men comics, you will find the theme and story of this game familiar. That theme being: Acceptance. You get to play as one of three new mutants: Adrian Luca, the son of a hard-shelled and rigid Purifier idealist; Aimi Yoshida, a Japanese refugee sent to America to pursue a better life by her father; and Grant Alexander, the college football jock.
Another choice you are given at the beginning of the game is Mutant power selection. Your choices are: Density Control, a hard-hitting class where rock-like protrusions aid in attacks and defense; Shadow Matter, a quicker attacking class based on shadow-like daggers; or Energy Projection, ranged-based attacks through energy projectiles. As the game progresses, you are given more choices in abilities pertaining to which power-class you have chosen. Furthermore, you collect exp by defeating enemies and are given liberties on which abilities to strengthen.
As you follow the development of the character you have chosen, you are simultaneously thrown into conflict between the Purifiers, individuals devoting their lives to the eradication of Mutants, or organizations for the safety and progression of Mutant rights, such as the X-Men or the Brotherhood of Mutants.
One of the strengths of X-Men: Destiny lies in the franchise’s characters. Part of the fun of the game was waiting to see which popular comic-book-character-come-to-life (or video game life) you would run into next. The developers did not use the characters sparingly and have allowed for even some of the under-rated characters to be used.
Another strength for X-Men: Destiny are the unlockables. These include collectibles, which allow the player to access character bios, and costumes, which change the appearance of your character to classic outfits that also give stat boosts.
Unfortunately, no single game is perfect and with that comes weaknesses. In X-Men: Destiny’s case, there are plenty. Firstly, the combat. Combat is fun at first, but quickly become somewhat of a hack-n-slash, button-mashing, lack of strategy form of repetition. Secondly, character movement is slow. While fighting enemies, your movement feels as though you are weighted and fighting underwater. Thirdly, you are constantly fighting waves of enemies that follow similar character designs, with not much variation. Fourthly, environments change, but still have the same format and are very linear in nature. Lastly, many cut-scenes seem to suffer from a product of poor clipping and editing. While watching a particular cutscene, with much excitement of what will come next, the emotion and power of that scene are halted due to a rushed resolution.
In conclusion, the sole purpose for the purchase of this game was the use of the long-running X-Men franchise. Although it was fun to have the capability to play within the X-Men universe along with popular characters, shoddy game-play and a rushed polish hold this game back from being the great game it could have been for us comic book fans. Hardcore X-Men and Marvel fans like me can see past the many flaws, but gamers that are not familiar with the franchise may want to use their Mutant power of inhibition and pass on X-Men: Destiny.











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