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E3 2012: Assassin’s Creed 3

The Electronic Entertainment Expo (that’s weird, all 3 words begin with the letter ‘E’) has wrapped up another fantastic year filled with a huge list of highly anticipated video games. The main show-stopper for this particular gamer happened to be Ubisoft’s display for the latest installment to the ‘Assassin’s Creed’ franchise due to release this October for the Playstation 3 and Xbox 360 consoles.

The 20-minute gameplay presentation of ‘Assassin’s Creed 3’ began with a look at our new controllable protagonist, Connor. Connor is half British and half Native American looking to aid in the expansion of the New Americas against the tyranny of King George and his redcoat army (high school U.S. history is finally coming in handy). A very odd mix of lineage for our hero in this time of warfare which, may or may not, indicate some conflicting issues for our protagonist. Furthermore, this mix has given access to a wide-array of awesome weaponry. My personal favorite, the Rope Dart. Reminiscent of Scorpion’s “get over here” spear, the Rope Dart opens many new doors to combat and the overall fighting experience. For example, the first part of the gameplay demo took the viewers to the wide open, snow-laden battlefield of undiscovered land in America. Swinging from tree branch to tree branch to cover ground, Connor closes in on some red coat enemies. The Rope Dart weapon comes in handy here to allow our hero the opportunity to pull enemies toward us for close combat or move in for a detaining stealth kill that ends in the prey to be left hanging from a tree.

The Rope Dart is just one of many newly added weapons to the ‘Assassin’s Creed’ franchise. Others include the Tomahawk, which is perfect for close combat and counter attacks, the musket with matching bayonet (that allowed for a spectacular killing cutscene where Conner stabbed one enemy with the bayonet and shot through his body to kill another enemy behind), and environmental weapons that weren’t even in use. One example of this was a battle cutscene where Connor smashed an enemy’s face on a rack of bayoneted muskets.

The second half of the demo brought viewers to a more familiar battlefield. The then newer city of Boston, Massachusetts. With streets lined with buildings, this layout gives us the ability to “parkour” and navigate about town a little bit easier. Furthermore, the population of the city brings back the crowd blend feature as well as a new distraction dynamic. Demo play showed Connor calling in (not by cell phone of course) a little help from his friends who happen to show up in full red coat garb. While distracted by your band of misfits, the British guards let down their…er guard and allows the player to infiltrate the base to take down our target. Successful assassination shows us a familiar cut scene that perfectly tops off an already stunningly visual video game.

Ubisoft’s coverage and access to the highly anticipated ‘Assassin’s Creed 3’ left expo goers speechless and wanting more. Unfortunately, gamers are going to have to wait quite some time, because ‘Assassin’s Creed 3’ will be not hit store shelves until this October.