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Archive for the ‘Nintendo Wii’ Category

The weapons of “Ghostbusters: The Video Game”

Posted by Eugene Wong On May - 23 - 2009

IGN has released an awesome new video showcasing the different weapons you’ll be able to use in the highly-anticipated title “Ghostbusters: The Video Game”.  The video features the following weapons: Blast Stream w/ Boston Dart, Slime Blower w/ Slime Tether, Meson Collider w/ Overload Pulse, and Stasis Stream w/ Shockblast.

“Ghostbusters: The Video Games” hits the Playstation 3, Xbox 360, Wii, and PC on June 16th, 2009.


New Assassin’s Creed 2 screenshots

Posted by Eugene Wong On May - 2 - 2009

Several screenshots of the anticipated stealth-actioner sequel have been released, revealing the game to take place both in the day and night. As stunning as this game is starting to look, let’s hope UbiSoft has improved upon its weaknesses from the first installment.  I do not want to be travelling city to city, searching aimlessly for sparkly flags, which I simply ignored in the first game; however, if they do introduce incentives, like say…God mode or an option of substituting the Assassin’s blade for adamantium claws, then maybe I’ll reconsider.

Assassin’s Creed 2 is expected to hit shelves around Christmas 2009 on the PC, Playstation 3, Xbox 360, and Wii.


TheGameHeroes.com has released behind-the-scenes coverage for the upcoming “Ghostbusters” video game, which features in-game footage and an exclusive cinematic scene.

“Ghostbusters: The Video Game” hits the Playstation 3, Xbox 360, Wii, and PC on June 16, 2009. Damn, that’s one week before “Batman: Arkham Asylum” is released – better save up, guys, because these might actually be games worth buying :)



New scans from “Assassin’s Creed 2″

Posted by Daniel Nasserian On April - 14 - 2009

Review: Falling To Pieces Over “LEGO Batman”

Posted by Daniel Nasserian On September - 30 - 2008

With “The Dark Knight” making a killing in the box office this summer and Batman merchandise flooding the market, it was only natural that the gaming industry would strike while the iron was hot. As a longtime fan of all things Batman, I always get worried when I hear that the Caped Crusader will be making his way onto a gaming console. Fortunately, “LEGO Batman” hit store shelves last week and squashed some of those fears for me.

Within the first minute of the game, Batman enthusiasts will be hit with a sense of nostalgia. Revealing familiar environments recreated in LEGO pieces set to Danny Elfman’s score from Tim Burton’s 1989 version of Batman, fans will feel right at home.

For those who have had the chance to get their hands on “LEGO Star Wars” or “LEGO Indiana Jones”, you will find a very similar style of gameplay. There is not much of a learning curve to the controls and anyone can pretty much join in on the fun without fretting the technicalities of a complex game.

The changes “LEGO Batman” made from prior LEGO titles are what make this game stand out above the rest. Since “LEGO Star Wars” and “LEGO Indiana Jones” were direct translations of the movies that bare their name, it left for predictability. “LEGO Batman” has no direct ties to any existing storyline so it feels like a new adventure all together.

Another major change that can be found in “LEGO Batman” is the utilization of vehicles. Like its predecessors, the game consists of 3 major acts. Each act in “LEGO Batman” has a level devoted to vehicle gameplay that will allow you to take your fight to land, air and sea. It creates a diversity that prevents the gameplay from become redundant and keeps the game interesting from beginning to end.

The only real problem with this game is that it’s not for everybody…wait, yes it is! Anyone from children to adults, hardcore gamers to casual gamers, and Batman fans will enjoy this title. There is a vast cast of characters that Batman fans will be familiar with including almost every popular villain that Batman has ever faced. The game sports an adaptive difficulty that will adjust to the skill level of the gamer so it won’t be too challenging for anyone.

The graphics are good for what the game is trying to accomplish meaning that it is comprised of mostly geometric shapes and nothing too risky. The game looks especially good on the high definition consoles like the PlayStation 3 and Xbox 360 but again, you won’t see anything as intricate as rendered facial expressions.

The bottom line is this game is extremely fun. Whether you want to hop on and play tandem with your AI partner or Co-Op with a friend, you are bound to enjoy your time on “LEGO Batman”. It has a ton of unlockables that add replay value to the game and it is priced right at $49.99 USD on the PS3 and Xbox 360, which is $10.00 cheaper than most new releases. I recommend “LEGO Batman” to anyone who is looking to purchase a game for the sole purpose of having fun with one of the most timeless super heroes of our era.

With the recent release of Wiiware for Nintendo’s next gen system, casual microtransaction cost games are available on all three next-gen platforms. The latest FFCC entry is a rather interesting venture. Throughout the course of the game once you start it (I’m on day 95 currently) there is no direct action whatsoever. The gameplay is reminiscent of PS2 game Dark Cloud where you are charged with building towns and personally exploring the world around you. However the only character you have control over is the King, whose only duty around the town you build is to select the placement of buildings and the micromanagement of town resources and economy. NPCs are hired to travel and explore in your stead and you never actually see the dungeons and areas that are discovered. Your town starts off as a blank canvas, with the castle being the original focal point of the town where the King and his three advisors rest nightly. Once you place your first house in the area. An adventurer from that house will line up in front of the castle and look for work. Later on you can assign them jobs with in-town behests (quests posted on a town bulletin board for adventurers to volunteer for). Thus far Warrior, Thief, White Mage, and Black Mage are the only jobs available, which are unlocked by placing buildings that are quested through the aforementioned behests. Placing additional buildings increase population limit, raise morale (which act as sort of EXP for the town), or generally make the adventurers lives easier by allowing them to buy better equipment or form parties so they can more easily explore dungeons and defeat their bosses.

Despite being such a small game, there is quite a bit to do. Each day you have a limited time to handle business among the townsfolk, you have to constantly talk to your townspeople to raise morale and are personally responsible for the quality of adventuring of your adventurers (You fund the research of better weapons, armor, abilities, etc).

For those who enjoy the Crystal Chronicles branch of Final Fantasy things are very familiar. The races used in previous iterations are present; Clevats, Lilties, Selkies and Yukes. Although you have to actually purchase the other races with your Wii points. The cutesy style is still ever present and the thematic elements seem tailored to young children as Ring of Fates was. Interestingly enough, you never see a single monster, except of course, the main antagonist (Yes, there is a story). The day to day routine however can get pretty redundant and sometimes your adventurers’ ineptitude can be rather frustrating if your goal was to level them up. Story elements come up very sporadically but what can you expect from a game that seems to be meant for casual gaming?

FFCC: My Life as a King is what it is: A $15 1500 point game, and although the additional content you can purchase can be a little pricey, they are not necessary. You get what you pay for and depending on what you’re looking for this might actually be a good game if you’re looking for something to kill time with. If you’re looking for the action RPG game this isn’t it, wait for The Crystal Bearers.

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