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Final Fantasy XIII has arrived

Posted by Stephen Nadee On March - 13 - 2010

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After a 4 or 5 year development cycle, a roller coaster of delays, platform changing, and a universe planned out to play out among 3 games, Final Fantasy XII has finally landed on our shores. And it sure has been worth the wait. Final Fantasy XIII has a massive significance in this generation, not only for consoles but Final Fantasy as a series overall. XIII marks the newest advancement in graphical and technological design as the first Final Fantasy in true high definition and the first original multi-platform numbered offline Final Fantasy ever.

From a technological aspect the game is very well built. Visually, its difficult at times to tell the difference between the in-game character models and the game’s CG sequences. We can see a justification for a long localization process with so much detail involved. All the dialogue in the game has been voice and lip matched, and I mean everything. Of course some things don’t receive as much attention, but at the start of the game I had to double take at NPCs talking to me, their mouths didn’t simply move when they talked, but they move matching the words they speak according to the English dialogue. The game requires absolutely no install, it plays straight from the Blu-ray (I played it on the PS3) and there’s virtually no load times for things, although I experienced exactly 2 instances when I had a lag time when switching from overworld to battle scenes, but that might be because I rarely ever turned off my PS3. Otherwise, entering a battle was absolutely seamless. The horizon is expansive, in an area similar to the Calm Lands from Final Fantasy X, you can really feel the grand scale of the area. In the distance you can see a colossal creature’ moving around behind the mountains, flying monsters in the sky, packs of wolf monsters running around the plains, and giant walking elephant-like creatures (they’re this game’s version of Adamantoise) grazing.

Gameplay is solid as well. Battle is revolved around the paradigm shift. Essentially job changing mid fight; likened to shuffling a deck of cards. In preparation for battle, you assign each character in your party a role: healer, physical attacker, magic attacker, enemy enfeebler, party support, or a tank. And you need to change your party members’ roles on the fly according to the situation in battle. Combat is as involved as it has ever been in a Final Fantasy. Gone are the days you can simply mindless push the action button to advance the fight. While most of the combat is automated, if you turn away from certain fights for even a moment your game could be over. You only control one character essentially, and if that character dies, the game is over. Luckily, to reduce the frustration of having to retry you don’t have to restart from your save point, after losing a battle you pick up right were you engaged the monster and can try again or choose to run around it. Once again random battles are no more. Monsters are seen and you can try to sneak up on them prior to the fight to get a head start on the battle. At the beginning of the game, the combat seems too easy, you’re healed to full after every fight, even if you have character’s K.O.’ed. But it turns out to be very welcome near the middle of the game. You don’t have to buy restorative items constantly at shops, monsters don’t even drop Gil. HP levels are absurdly large, normal monsters seem to average around 600k near the end of the game. To balance this off, damage dealt has been largely increased as well. Battles revolve around chaining attacks to build a chain meter, once that meter reaches a predetermined point dependent on each enemy they are put into a stagger state when damage is exponentially increased. Then taking down a boss with 3million hit points doesn’t seem so daunting.

But this isn’t a new concept, other RPGs have given large amounts of damage before. But this is where things have changed in the themes of Final Fantasy as a franchise. Certain elements are very different this time around. The musical elements are something I personally missed. The only familiar tune is the chocobo theme. There is no traditional victory fanfare, no prelude, no Final Fantasy theme, not even in the ending credits. The gameplay is linear throughout the entire game, the only real time you can break away from the story is at the very end of the game prior to the last dungeon. While a linear story is not new to FF, (FFX was linear) there is no world map, no airship, not even towns.  The side quest system is borrowed from Final Fantasy XII a la monster hunts and summons are limited to only six; four of which are classic summons. It doesn’t always feel like Final Fantasy, but it’s still a a great game in its own right. Each character is likable and there’s a bit of character development, albeit a tad cliche. The voice acting is well done and not awkward (like White Knight Chronicles).  People have complained that the series has become stale and old and Square Enix responds by an even larger departure from tradition. It’s only fitting that the last story trophy/achievement you receive is called Instrument of  Change.

“Batman: Arkham Asylum 2″ announced!

Posted by Eugene Wong On December - 13 - 2009

Yes, it’s true – as I’m sure you’ve already watched the insane trailer above prior to even reading this! “Batman: Arkham Asylum 2″ is indeed in the works and from what’s shown in the trailer, it looks like it could actually be taking place in Gotham City! Holy sh*t, Batman! Read on…

Rocksteady Studios is currently developing what’s expected to be the highly anticipated video game sequel to “Batman: Arkham Asylum”. Warner Bros. Interactive Entertainment announced today that it will be the worldwide publisher of the game. Martin Tremblay, President of Warner Bros. Interactive Entertainment had the following to say:

“We are thrilled to build a global game franchise from ‘Batman: Arkham Asylum,’ which is receiving an incredible response from gamers and Batman fans around the world. Rocksteady has taken Batman to a new level in the video game space and we are committed to delivering a sequel the fans will love.”

Sefton Hill, Game Director for Rocksteady Studios added:

“Getting the opportunity to create ‘Batman: Arkham Asylum’ and seeing its success has been a dream come true for the team. We are honored to create the next chapter in this compelling story and promise to deliver another game worthy of the Dark Knight.”

You can find the official teaser site at ArkhamHasMoved.com.

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New “Final Fantasy XIII” trailer from Tokyo Game Show

Posted by Daniel Nasserian On September - 29 - 2009

“Batman: Arkham Asylum” makes Guinness World Record

Posted by Eugene Wong On August - 29 - 2009

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Well, I guess it’s official now. “Batman: Arkham Asylum” has made it in the Guinness World Record books for “Most Critically Acclaimed Superhero Game Ever”. Check out the press release:

Today the highly anticipated Batman: Arkham Asylum game has been awarded a Guinness World Record for the ‘Most Critically Acclaimed Superhero Game Ever’.

Batman: Arkham Asylum has been given top scores across the board from National newspapers and specialist game reviewers. The game has broken the Guinness World Record in this category by achieving the highest average score of 91.67 from reviews around the world.*

Developed by Rocksteady Studios and based on DC Comics’ Batman license, Batman: Arkham Asylum offers players diverse gameplay that pushes the envelope for action, adventure and superhero games and exposes players to a unique, dark and atmospheric adventure taking them to the depths of Arkham Asylum.

Gaz Deaves from Guinness World Records states, “We are so pleased to be awarding Batman: Arkham Asylum a Guinness World Record. It is a fantastic new game and due to the reaction of gaming experts we believe it has a well deserved place in the Guinness World Records book.”

A well-deserved award without question.  If you still have not played this game yet, please stop reading this and get it!  Best.  Batman.  Game.  Ever.

“Batman: Arkham Asylum” is currently available on the Playstation 3, Xbox 360, and PC.

“Batman: Arkham Asylum” launches at midnight tonight!

Posted by Eugene Wong On August - 24 - 2009

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Tuesday, August 25th is almost here and you know what that means, gamers.  ”Batman: Arkham Asylum” will officially launch at midnight tonight!  Chances are, many of you have already preordered it and are planning to pick it up asap.  If you preordered it at Gamestop, you might even be lining up at your local store in a few hours!

We know that Spike TV will be covering the midnight launch beginning at 12:00 AM tonight, so supposedly this should be a fairly popular event.

So, come Tuesday, having finally gotten your hands on what’s already been considered the greatest Batman video game of all time, tell us your thoughts and impressions.  If you went to the midnight launch, how was it?

New director on board for “Bioshock”

Posted by Eugene Wong On August - 24 - 2009

With Gore Verbinski (”Pirates of the Caribbean”) no longer on board to direct the video game-to-film adaptation of “Bioshock”, Spanish filmmaker Juan Carlos Fresnadillo has reportedly taken over the project. Fresnadillo’s credits include “28 Weeks Later” and “Intacto”.

Verbinski and Enrique Lopez Lavigne are set to produce the film, which will be penned by John Logan (”The Aviator”).

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Angry Deals: $5 off “Arkham Asylum”

Posted by Eugene Wong On August - 6 - 2009

arkhamasylumcover“Batman: Arkham Asylum” is currently available for preorder off Amazon.com for a discounted price of $52.99, which also includes the 16-page prequel comic book, “The Road to Arkham”.  How about we knock $5 off of that for you?

Input the following discount code at checkout and you can get “Arkham Asylum” for $47.99 with free shipping:

5OFFARKM

They also have an exclusive Amazon.com Collector’s Edition which comes with the following extras:

  • Waynetech Batarang Storage Box.
  • 14″ In-Game Design Batarang (stand attached).
  • Dr. Young’s Journal (50 page full color character encyclopedia).
  • 2 Sleeve DIGI-Pack Including:
    • Game
    • Behind the scenes 5 chapter series DVD, including: interviews with Mark Hamill and Kevin Conroy.
  • Collector’s Edition Challenge Map DLC.
  • PlayStation 3 exclusive Joker Challenge Map DLC.
  • Joker voice over performed by Mark Hamill to accompany the bonus Joker content.
  • Manual.

The Collector’s Edition is priced at $93.99 which, with the discount code, is knocked down to $88.99.  Tempting, no?

Standard Edition

Collector’s Edition

“Batman: Arkham Asylum” will be released on the PC, Xbox360, and Playstation 3 on August 25th, 2009.

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