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White Knight Chronicles…

Posted by Stephen Nadee On February - 8 - 2010

White_Knight_Chronicles

Ahh… White Knight Chronicles. I was so excited for thee when you were known as Shirokishi Monogatari (Japanese; Literally – White Knight Stories) back in 2007 when the game was announced. There were rather some high expectations for this game. Developer Level-5 was hailed to be the new contender and rival to Squeenix and potentially produce high quality RPGs as the latter.

Early builds of the game demonstrated extreme detail in combat. Contact between weapons, their targets and shields would act as you would expect them to if you were to see it in real life. Blocking with a shield would properly deflect an attack and the shield and it’s wielder would recoil. Instead attacks animations will follow through and pass through your character model regardless if there was a block animation or not. There were also team attacks that no longer seem to be present in this final version of the game. At one point your party members would be able to restrain an enemy while your character would be free to land an attack. This is not to say the combat is bad, it’s actually enjoyable. The combo system is fun to play with. You learn moves with points you earn from leveling up. Each of those moves will become an individual attack you can select and assign on the combat bar. The combos are stringed together by each of those attacks that you can assign in place of a single move. Each character has a selection of skills he or she can raise. They are common for the most part among all the characters: skills in sword, great sword, bow, polearm, divine, elemental, axes, and staves. Your characters are not limited to one skill set so theoretically you could max everything out.

The equipment system is rather impressive. Each piece of armor will show on the character models, whether it be weapons, body armor, gloves, or capes. The system of upgrading a single weapon tends to keep an early level weapon up to par with weapon shops a few cities ahead of you. You can also combine weapons to create more powerful ones and add elemental attacks to them. The only gripe here is they are done at separate vendors instead of at one place. So if you can’t remember a certain ingredient needed you have to run between the two vendors to get it right.

The story is generic. Save the princess is how it starts off. And there’s is one Super Mario moment (”… but the princess is in another castle”) that really invokes a nice facepalm. The character development is somewhat stagnant and hard to believe. The relationship between Leonard and Cisna feels awkward and forced, but I personally believe that the fault could lie in the poor voice acting. I really wish they included the Japanese voice track, maybe then the screaming in vain wouldn’t be so cringe inducing (Think Darth Vader Episode III).  However the creature and monster design is nice. There is a creature with a city on its back and the White Knight itself is very beautifully designed. The landscape throughout the game is done very well and the scale of the game just in setting alone is grand.

There is also an available online mode where you can use your custom made avatar to play with friends on Level-5’s service called Geonet. You can customize a hometown a la Dark Cloud and partake on sidequests co-op with your friends. The option first becomes available once you buy a quest from a guild in town and you reach the world map and it sort of becomes a mini MMO (Yeah I know that’s an oxymoron). Oddly enough some elements of this game are reminiscent of Final Fantasy XI (Provoke, Pentaslam, Skewer, Last Resort) The avatar you create is at the beginning of the game and oddly is included in your party. He or she does not actually play any role whatsoever to the story, it’s just there, doesn’t talk, doesn’t cause anything to happen or change the course of the story in any way. But if you leave the custom character out of your party, which I did, it still levels up as the rest of your party does so you can use it online.

When it all boils down, this generation of gaming consoles has been lacking on the JRPGs, particularly since the higher caliber RPGs have extremely long development cycles.  And due to that, the variety of games has gone down.  While games like Demon’s Souls were good, they were also fleeting. WKC had the potential to be memorable and a great experience but sadly falls flat. Let’s be honest here, a lot of us are just waiting for March 9th, so it probably wasn’t the best idea to draw out the localization process to release the game a month before Final Fantasy XIII. White Knight Chronicles would have been a great thing to have 6 months after it’s Japanese release, not an entire year.

100 Cheesiest Movie Quotes of All Time

Posted by Eugene Wong On January - 24 - 2010

niccagewickerman

I’d have to disagree with a few of these, but overall, these are just incredibly bad. Enjoy :)


Spike TVs Video Game Awards

Posted by admin On December - 12 - 2009

We will be covering the spike tv VGAs live! Follow us at Twitter.com/angryweb for live updates and check back for a full review.

Real or fake? You be the judge…

Posted by Eugene Wong On November - 16 - 2009

jokerkickflip

Could Harley Quinn exist in the Nolanverse?

Posted by Eugene Wong On October - 13 - 2009

Take a look at this amazing fan art by Irina Bolshokova at schneef.com.  Simply amazing…

Joker and Harley Quinn

Admit it, you would wear this…

Posted by Eugene Wong On October - 1 - 2009

For all those fanboys who actually do consider themselves to be Batman, but just can’t help being laughed at due to their 100% cotton costumes bought cheaply at their local Halloween store, this one’s for you – hey, it might even shed off a few laughs. Warner Bros Consumer Products has announced news on a Batman motorcycle suit based off “The Dark Knight”. Here’s the official report and photos of the suit:

Conveying the strength, elegance and awesome power of The Dark Knight, UD Replicas – the officially licensed division of Universal Designs Ltd. – has begun production on a replica Dark Knight Motorcycle Suit, and orders are being taken at the company’s website, UDReplicas.com.

Produced under license from Warner Bros. Consumer Products on behalf of DC Comics, the Universal Designs Dark Knight Motorcycle Suit is a stunning recreation of one of the most iconic movie costumes of all time. The Dark Knight Motorcycle Suit comprises a full-leather jacket that includes lightweight interior lining, as well as molded-leather and Kevlar armor sections; pants that include heavy-duty, four-way stretch Spandex inserts and CE-approved armor; authentic gloves and boots that replicate the amazing on-screen design.

Each Dark Knight Motorcycle Suit can be customized to fit sizes ranging from XXS to XXL. Orders can be placed exclusively at UDReplicas.com, and each Dark Knight Motorcycle Suit retails for $998 U.S. (or $1,149 CDN for orders placed in Canada, United Kingdom and Australia). A maximum of 1,000 Dark Knight Motorcycle Suits will be created.

“No film of the 21st century has been as visually stunning as The Dark Knight, and we’re proud to be working directly with Warner Bros. Consumer Products to ensure accuracy and authenticity in every custom-made Motorcycle Suit,” said David Pea, owner of Universal Designs. “The Dark Knight is one of the highest-grossing movies all time, and continues to spark the imagination of fans everywhere.”

The Dark Knight Motorcycle Suit is an intricate, complex design, he added – one that has required the company to invent entirely new ways of working. “Although we are strictly limiting the quantity to 1,000 suits worldwide, we want each one to be of extraordinarily high quality, and that has meant creating new machinery and new production methods,” Pea said. “We couldn’t be bigger fans of Batman, so we’re very proud that Warner Bros. Consumer Products has given us such remarkable access to the original suit and the designs used in the production of the movie.”

Be patient

Posted by admin On September - 9 - 2009

We have had some technical difficulties over the past couple of days. Please be patient and we will be up and running shortly!

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